I Me Ours: Transport

Players: 2-6
Time: 45 min.

How do you draw it?

  • start with a 5x5m squareîncepe cu un pătrat de 5x5m
  • choose one of the sides and divide it into 5 equal parts
  • draw 5 parallel lines to form a maze
  • add the short lines
You will also need a few pieces of chalk (as many as there are players).
What to draw it with?


  • Choose a piece of chalk.
  • The first player is the one who most recently took public transport
  • Start at one end of the maze.
  • Taking turns, throw the chalk forward and move to where it landed
  • Once a player is on a square, there is no way through unless the two decide to go together (shared transport)
  • When two players are on the same square, one may choose to go ahead. The rule remains that if someone is on a square, they cannot pass through it.

How to win?

The winner is the one who has gone through the whole maze 3 times (or as many times as the players decide at the beginning).

Add a game to the Library

About I Me Ours: Transport


Do you walk together or do you block the others to get there first? Come play a game about blocked streets and travel strategies. The game is part of a series that discusses the theme of private and common property - in this case, from a transportation perspective. Players find themselves choosing between individual or public transport to get through the game-installation and reach the end first. The strategies and debates that the game situation creates make us rethink the way we travel on a daily basis.


The I Me Ours series is composed of five games, each created in just one week. From Monday to Friday, the challenge is to come up with a concept and develop it. Then, on Saturday, the game is proposed to an audience for 2 hours, from 5 to 7. During this time, the game is experienced, the players come up with suggestions for improvement.
Each game is developed as a large scale boardgame, fitted into a 4 by 4 meters square. While the games are mostly abstract in form, each concept is conveyed through gameplay.
The series investigates property (private and common) from 5 different perspectives: transport, housing, food, work and the city. I chose this topic to place the game in a current socio-political context and debate. The game presents stakes for both players and the Eastern European art scene. The apparent conflict between subject and form (property and play) makes the theme seen from a more unusual point of view, thus overcoming certain existing preconceptions. At the same time, this subject brings the game into a borderline situation in which even its playful character is (apparently) undermined.

Team: Maria Mandea, Teodora Ungureanu, Ștefan Bunicelu, Diana Păun, Dana Pârvulescu, Iselin Huluba and everyone else who played the games (over 100 players).
Foto: Didi Elena, Teodora Ungureanu