The Wireless Megaphone
Players: 5
Time: 5-10 min.![]()
Time: 5-10 min.

How do you draw it?
- Start by drawing a trapezoid that can comfortably accommodate 2 people standing.
- Extend the non-parallel lines of the trapezoid to make another, larger one next to it. Continue until you have 3-4 trapezoids next to each other.
- Add a circle in front of the smallest trapezoid.
- You've drawn a megaphone!
Rules
- A player will stand in each trapeze. The same goes for the initial circle.
- The player standing in the circle starts the game. He whispers a short sentence to the player in front of him.
- In turn, each player picks up what he hears from behind and says it louder!
- The last player must shout the message sent
The Role of Tickets in the Game
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- Each participant enters the "Megaphone" arena with a participation ticket.
- At the beginning of the debate sessions, each participant or spectator received a flyer that they could fill out like a Bingo game; each time a topic is discussed, you can check it off the back.
- When 3 marked topics are collected on a ticket, it becomes an active ticket with which you can participate in the game.
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About the Wireless Megaphone Game
Concept
The Wireless Megaphone is a social exploration tool in the form of a game, which questions how ideas circulate, transform or get lost in the noise of public discourse.
If the classic childhood game ("The Wireless Telephone") bet on the fragility of whispering and comic error, The Wireless Megaphone reverses the stakes: how do we make ourselves heard louder without losing the essence of the message?
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Fotografii: ilikegoodstories & Institutul Francez
The Wireless Megaphone is a social exploration tool in the form of a game, which questions how ideas circulate, transform or get lost in the noise of public discourse.
If the classic childhood game ("The Wireless Telephone") bet on the fragility of whispering and comic error, The Wireless Megaphone reverses the stakes: how do we make ourselves heard louder without losing the essence of the message?



Fotografii: ilikegoodstories & Institutul Francez
Context
The game was developed by the Play Institute specifically for the event "Ba tu să taci!", organized by the French Institute in Romania as part of the 7th edition of the Youth Initiatives Forum.
The launch and first public testing session took place on February 26, 2026, in the exhibition space at ARCUB (Bucharest). In an enthusiastic atmosphere, with intense debates about civic engagement, the “Wireless Megaphone” served as a bridge between formal dialogue and direct collaborative experience.
The game was designed to organically infiltrate the structure of the ARCUB event:Active participation:
Through this project, the Game Institute continues to explore how game mechanics can deconstruct communication barriers and how we can "play" democracy and civic engagement in a way that ultimately makes us more attentive to each other.
![]()
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The game was developed by the Play Institute specifically for the event "Ba tu să taci!", organized by the French Institute in Romania as part of the 7th edition of the Youth Initiatives Forum.
The launch and first public testing session took place on February 26, 2026, in the exhibition space at ARCUB (Bucharest). In an enthusiastic atmosphere, with intense debates about civic engagement, the “Wireless Megaphone” served as a bridge between formal dialogue and direct collaborative experience.
The game was designed to organically infiltrate the structure of the ARCUB event:Active participation:
-
Players received participation tickets that allowed them to intervene in the flow of ideas.
- Hybrid mechanics: Part of the game ran throughout the forum, monitoring how the debated themes were taken up and "amplified" by the audience.
- Facilitation: The main session, coordinated by us, transformed the tension of a debate into an exercise in active listening and creative distortion.
Through this project, the Game Institute continues to explore how game mechanics can deconstruct communication barriers and how we can "play" democracy and civic engagement in a way that ultimately makes us more attentive to each other.


